The King of Fighters XII (KOF XII) is the latest episode of The King of Fighters series. It is a one-on-one 2D fighting game that allows you to choose a team of three different characters to challenge your opponent’s team of three. KOF XII uses newly-drawn 2D sprites on 2D backgrounds. I played the Home versions of the game for Sony PlayStation 3 console.
The gameplay is not much changed from earlier KOF series since there are only a few additional including Sousai “Deadlock” counters, critical counter attacks and guard attacks.
The Sousai or “Deadlock” occurs when characters who land blows on one another with matched timing. The engine will generate a ‘break’ effect and push the characters away from one another into a neutral standing.
The Critical Counter is the combo with the biggest damage. It happens when a player lands a close strong punch as a counter, the character enters into a critical counter mode where the player has a short amount of time wherein their character can link multiple attacks together. Once the critical counter’s time period has expired the player can finish with a special move.
The Attack Guard is a movement that used to stand at once attacked. If you ever play Street Fighter IV, the movement is similar Focus Attack.
The game does not contain a storyline as it happened with The King of Fighters ’98 and The King of Fighters 2002. Additionally, there are no official teams, so you can create your own team of characters to use.
Mode in the King of Fighters XII are only Arcade, Versus, Practice, Replay, Online, Gallery, Marketplace and Options. There is no such as Mission, Survival, or anything that makes this game a little challenging. Most of characters only have 1 Super Special Moves [Only a few have 2].
I found that if you play in Arcade or Versus, you can display a Command List at the intermission. However, the Command List can not be viewed during Practice. So, what is the purpose of practicing if you can’t even display the Command List?
The King of Fighters XII features 22 hand-drawn 2D characters from SNK’s arcade history. All sprites used over the past 14 years have been dropped and replaced with new 2D high-definition, high-resolution sprites on more detailed backgrounds. The characters are also well-animated and impressive comparing it to the previous King of Fighters games. In addition, all of the actions and movements in this game are fluid. The dynamic camera is used to provide good effect zooming in and out during the action.
The sound quality is not too special. If only this game features OST like in the Street Fighter IV, the game will be more interesting. The in-game music is good, but the default English voices are terrible. The player is able to select between English and Japanese audio.
If you are a true King of Fighters fans, then you should buy this game. The KOF XII is presented with astounding visuals, incredible animations and entertaining characters. However, the game lacks of stories that makes it less interesting when compared to the recently released Street Fighter 4. I hope SNK Playmore will release another version of KOF in the near future, which is better than the KOF XII.