
Here’s a rare Todd McFarlane Signed Xbox 360 Halo Controller for you to grab on eBay. This particular controller was “signed by Todd McFarlane at the launch of Halo 3 Spartan in 2007.” If you’re interested, the controller will set you back $89.99. More

The Gamebone from Australian company 22Moo is an external gamepad for the iPhone that will add some buttons to the handset. There are so many iPhone games that are dependent on the accelerometer, so you should make sure these games should be compatible with the controller. The Gamebone wouldn’t work with most of popular games in the App Store. The controller connects to the phone via Bluetooth. 22Moo plans to ship the device with a combination horizontal and vertical stand for your iPhone. [Kotaku]

Now you’ll be able to get one of this SNES classic controller to work with your Wii console. Made by Nintendo originally for a fan loyalty club, this limited edition controller gives you the pleasure to play your old NES and SNES games within your Nintendo Wii’s Virtual Console using the SNES original controller, just like the old times! Priced at $75. [DVICE]

Here is another modification tools from Modder Ben Heck. He combined Sony PS3 and Xbox 360 controller in just one tool. This combination cover the disadvantages of each controller. [Product-review]

Interaction Lab has come up with a dual function Wii controller. The device on the photo is called Wii Sqweeze, and it features control over Wii Games and also as a tool for exercise. To start playing the demo-games IA Labs designed, each player self-calibrates the device by squeezing 50% of your maximum. Once the control “recognizes” the hands of the player, the rubber handles allow for shoulder abduction and adduction (Max Range of Motion-ROM ~2-3 inches) to manipulate movements. Among the games tested were Bowhunt, a Bow action shooter and Bopple, a Ball crushing game. Playing games while doing fitness anyone? [Exergame]

OCZ Technology has developed a device able to read brain activities and intelligently isolate them for usable computer inputs. It respectively scans activities of brain, eyes, and muscles, and then give patterns meanings. You should be able to pick it up within minutes and use the basic functions, but in order to fully reach its full potential, user may need to take months to practice. It won’t be boring practice I can assure that, you will just need to game your way more to perfect your control. The drawdown of long learning curve of the device, I think is well outweighed by the possibility of near-total immersion within the game. [HotHardware]